Computing
Our Computing Champion - Codebreaker Caleb
Computing is such an important life skill.
Technology is part of everyday life and for most of us, is essential to our lives at home and at work. At Cawston Grange Primary School, we learn vital Computing skills and knowledge as well as ensuring technology is woven throughout the curriculum.
The aims of the Computing Curriculum are to prepare the future generations with the necessary skills to adapt to adult life and employment within the ever-changing technological environment we live in. Therefore, here at Cawston Grange Primary School, we have ensured our Computing curriculum provides opportunities where children:
• understand the ethical guidelines and implications of using the internet safely; valuing their own identity, consent and citizenship,
• actively support each other in challenging problem solving situations where design, programming and construction is required,
• appreciate, question and respect advances in technology to enable them to reflect on experiences when learning about the world around them.
Pupils are encouraged to be curious about what might be possible.
Computing Knowledge Organisers
Progression in Skills in Computing
Year 2 have been using 2count on Purple Mash to create pictograms.



Coding and Robotics assembly

Year 5 used the program Audacity in order to create their own Antarctica podcasts
Year 5 learning about staying safe online during Safer Internet Day
Year 2 have been learning to use a program called 2createastory in Computing this half term
Year 4 debating how they should respond to different scenarios online. Safer Internet Day



Jaguars using Microsoft Publisher to create a WWI rationed cookbook
Year 4 creating stop-motion animations on whiteboards




In computing we made a Thaumatrope to understand the basics of animation.

In Year 2, we made animations using stop motion animation.

Technology in Reception!
Safer Internet Day Poetry. Year 5 wrote poems about staying safe on the internet and the freedom to be themselves.
Year 2 used the IPADs to create stop motion animations






